My primary role on Baldur's Gate 3 was Lead 3D Environment Artist.
I was responsible for translating section of the sewers from the Level Design - Blockout phase, into something that was visually and architecturally sound. I also worked on the lighting together with Joannie Leblanc and final polishing together with Edward Vanderghote.
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Shoutout to everyone who worked on Baldur's Gate 3, the end result would have only been possible by the collaborative effort of everyone involved.
Level Design
Tom Mooney
Lighting Artist:
https://www.artstation.com/joannie
Environment Artist:
https://www.artstation.com/martijnpetersen
https://www.artstation.com/edwardv