My primary role on Baldur's Gate 3 was Lead 3D Environment Artist.
I was responsible for translating a section of the undercity Ruins from the Level Design - Blockout phase, into something that was visually and architecturally sound. I also worked on the final polishing together with Martijn Petersen.
---
Shoutout to everyone who worked on Baldur's Gate 3, the end result would have only been possible by the collaborative effort of everyone involved.
Level Design
Tom Mooney
Lighting Artist:
https://www.artstation.com/rickvandenberg
Environment Artist:
Frederick Senesael
https://www.artstation.com/manuol02
https://www.artstation.com/martijnpetersen
https://www.artstation.com/digital_knight