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Baldur's Gate 3 - Undercity Ruins

My primary role on Baldur's Gate 3 was Lead 3D Environment Artist.
I was responsible for translating a section of the undercity Ruins from the Level Design - Blockout phase, into something that was visually and architecturally sound. I also worked on the final polishing together with Martijn Petersen.

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Shoutout to everyone who worked on Baldur's Gate 3, the end result would have only been possible by the collaborative effort of everyone involved.

Level Design
Tom Mooney

Lighting Artist:
https://www.artstation.com/rickvandenberg

Environment Artist:
Frederick Senesael
https://www.artstation.com/manuol02
https://www.artstation.com/martijnpetersen
https://www.artstation.com/digital_knight