My primary role on Baldur's Gate 3 was Lead 3D Environment Artist.
I was responsible for helping set up the photogrammetry pipeline that we ended up utilizing for a lot of the rocks, cliffs, trees and ruins assets. This was something new we did early on in the production.
Here are some examples of assets I created, from taking pictures to implementing them into our game.
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Shoutout to everyone who worked on Baldur's Gate 3, the end result would have only been possible by the collaborative effort of everyone involved.
Environment Artists:
https://www.artstation.com/rickvandenberg
https://www.artstation.com/akage-kun