My primary role on Baldur's Gate 3 was Lead 3D Environment Artist.
I was responsible for the design of the temple tileset that we used to create some of the more high class buildings in the game.
I made the high poly and low poly models of this tileset, including the trims. I also helped develop the textures together with Frederick Senesael. Once we had these made we created a vast variety of modular tileset pieces that we then used to create several buildings with in our game editor.
These tileset pieces were made together with the following artists:
https://www.artstation.com/martijnpetersen
https://www.artstation.com/rickvandenberg
https://www.artstation.com/akage-kun
https://www.artstation.com/allandepaepe
https://www.artstation.com/milva
https://www.artstation.com/maude_blondeau